“Poppy Playtime Chapter 4” is the latest installment in the survival horror series Poppy Playtime, filled with fear and challenging puzzles.
The player once again returns to the abandoned toy factory of Playtime Co., uncovering deeper truths that lie within.
Having survived terrifying enemies like Huggy Wuggy and Mommy Long Legs in the previous chapters, the protagonist now ventures even deeper into the factory.
In Chapter 4, new enemy characters such as CatNap and DogDay make their appearance, and the story takes an even darker and more thrilling turn.
The connection with the doll Poppy also deepens, and the dark secrets behind Playtime Co. are gradually brought to light.
Genre: Horror / Adventure / Puzzle
Perspective: First-Person (FPS)
Core Gameplay Elements:
New in Chapter 4:
Poppy
– A central figure in the series: a mysterious talking doll who plays an even more crucial role in Chapter 4.
The Player (You)
– A former employee of Playtime Co., returning to the factory in search of the truth behind the disappearances.
CatNap
– A new boss character introduced in Chapter 4. A cat-like toy with a deceptively cute appearance but deadly intent.
DogDay
– A new dog-themed character, counterpart to CatNap. Fast, alert, and aggressive in movement and behavior.
Huggy Wuggy
– The iconic, terrifying mascot from earlier chapters. In Chapter 4, he appears through hallucinations and memory sequences.
Mommy Long Legs
– The stretchy, spider-like boss from Chapter 2. Reappears in flashbacks and recorded footage.
Bron
– A dinosaur toy character. In Chapter 4, he behaves erratically and unpredictably.
Boxy Boo
– A red, jack-in-the-box-style monster. Frequently appears in jumpscare-heavy segments.
As of now, there is no official release date for the Android version of Poppy Playtime Chapter 4.
While Chapter 4 was released for PC (Steam) on January 30, 2025, Mob Entertainment has not yet announced a mobile (Android/iOS) launch date.
In Poppy Playtime Chapter 4, there is no traditional “drop item” mechanic from your inventory.
The game focuses on exploration and story progression, and players aren’t limited by inventory size.
Instead of discarding items manually, you’ll use them at specific locations, where they are automatically consumed or disappear once their purpose is fulfilled.